The Leonida Keys are GTA VI's tropical island setting, but their role extends beyond beaches and leisure. Rockstar places Jason Duval here working for local drug runners, with accommodation connected to Brian Heder's smuggling business. The setting brings the criminal economy into view before players have a complete picture of the wider state.[1]
The official description contrasts an informal, bar-heavy way of life with dangerous surrounding waters. That tension gives the Keys a different identity from Vice City: less metropolitan glamour, but no escape from the risks that drive the story.[1]
Jason's connection to the islands
Jason arrives in this life after growing up around criminals and serving in the Army. Rockstar's biography says he tried to move beyond his troubled youth through military service, then found himself back in illegal work in the Keys. The sequence is established; it is not a detailed account of every step between those periods.[1]
Brian is an experienced smuggler who operates through a boat yard with his third wife, Lori. He provides Jason with a place to live without charging rent, in exchange for help with local shakedowns. Their arrangement joins housing, work and obligation in one relationship.[1]
It also explains why the scenery matters to the cast. Boats and waterfront property are part of Brian's business, rather than simply holiday props. The official material supports that narrative connection without revealing the order of the opening missions or promising a tutorial based in the islands.[1]
What to recognise in the screenshots
IGN identifies The Rusty Anchor bar in the official image set. It also describes scuba-diving scenes with turtles, fish and eels, and an iguana on a road. These are specific observations that give the region more texture than a broad comparison to the Florida Keys.[8]
PC Gamer reads the islands as Rockstar's counterpart to Florida's real archipelago and interprets the distant city in some images as Vice City. That last point is the guide's reading of the scenery, not a published journey time or precise position on a navigation map.[5]
The combination of boats, bridges and underwater images suggests a region where the water is worth looking at as closely as the roads. It would be premature to turn that visual emphasis into a complete list of boating or diving missions.[1][8]
A region, not an island-by-island itinerary
Rockstar's location introduction names the Keys as one of six featured destinations across Leonida. It does not give an island count, ferry timetable or full settlement list. A fan map can help compare shots, but it should identify its reconstructions rather than present them as the studio's geography.[1][5]
For readers following Jason's story, the most useful facts are already available: his drug-running work, Brian's boat yard and the rent arrangement that links them. Together they explain why this seemingly relaxed setting belongs at the centre of the character coverage, not only in a gallery of attractive coastlines.[1]
Sources and verification
3 sources, 1 from the official record. Last accessed 6 October 2026. Each numbered marker in the story links to its entry here.
- [1]
- [5]
- [8]



