The delay case
Take-Two chief executive Strauss Zelnick used an on-stage interview at the Wall Street Journal's WSJ Tech: California conference to defend the long run-up to Grand Theft Auto VI and to describe piracy as a manageable part of the business.[1][2][4] The conference ran in Napa Valley on 3 and 4 November, and his session was billed as a discussion of the release, the economics of blockbuster games and AI's role in making them.[4]
Asked about the decision to hold the game back, Zelnick said he tends to appear calm rather than feel it, and that the call came shortly after a board retreat, which made the timing awkward.[1] He described the choice as difficult and expensive, and argued that a publisher whose mission is to make the best entertainment on earth sometimes has to accept inconvenience to protect quality.[1]
He contrasted that with a schedule-first approach, saying he would not name competitors but that a high-profile release in recent years had shipped and then been pulled because it did not work.[1] PC Gamer's report speculates about which game he meant; Zelnick's quoted answer leaves it unnamed.[1]
Piracy in proportion
On piracy, Zelnick said the problem is a fact of life and drew on his earlier career: he estimated that 10 to 20% of the film business was pirated at any given time, and said the recorded-music market was far worse by the mid-2000s before falling back.[2] He argued that large file sizes and technical complexity make games a smaller target than film or music, and that a good experience depends on connecting to Take-Two's servers.[2]
If piracy does become a serious problem, he said the response would mirror other entertainment businesses: legal work first, technical work second, and that both would likely be needed.[2] Zelnick described a posture rather than a mechanism, and Take-Two's pre-order announcement lists no anti-piracy measure.[2][5]
The portfolio answer
The conversation also covered the company beyond its biggest franchise. Zelnick said Take-Two owns 15 franchises that have each sold at least five million copies of a single release, called the portfolio the best collection of owned intellectual property in games, and cited Red Dead Redemption's most recent release at more than 65 million units alongside NBA 2K, Borderlands, BioShock, WWE 2K, Civilization and mobile titles.[3]
What did not change
Nothing announced for the next fortnight changed: Grand Theft Auto VI remains due on 19 November for PlayStation 5 and Xbox Series X|S, with the standard edition at $79.99 and the Ultimate Edition at $99.99.[5] Preload opens on 10 November, and Rockstar puts the download at up to 212 GB depending on the device, with code-in-box copies at retailers from 12 November.[6]
Sources and verification
6 sources, 2 from the official record. Last accessed 6 November 2026. Each numbered marker in the story links to its entry here.
- [1]
- [2]
- [3]
- [4]
- [5]
- [6]


